本文实例讲述了Python实现的简单hangman游戏。分享给大家供大家参考。具体如下:
#!/usr/bin/env python
import random
import cPickle
class Hangman(object):
\'\'\'A simple hangman game that tries to improve your vocabulary a bit \'\'\'
def __init__(self):
# the variables used, this is not necessary
self.dumpfile = \'\' #the dictionary file
self.dictionary = {} #the pickled dict
self.words = [] #list of words used
self.secret_word = \'\' #the \'key\'
self.length = 0 #length of the \'key\'
self.keys = [] #inputs that match the \'key\'
self.used_keys = [] #keys that are already used
self.guess = \'\' #player\'s guess
self.mistakes = 0 #number of incorrect inputs
return self.load_dict()
#insert some random hints for the player
def insert_random(self, length):
randint = random.randint
# 3 hints
if length >= 7: hint = 3
else: hint = 1
for x in xrange(hint):
a = randint(1, length - 1)
self.keys[a-1] = self.secret_word[a-1]
def test_input(self):
#if the guessed letter matches
if self.guess in self.secret_word:
indexes = [i for i, item in enumerate(self.secret_word) if item == self.guess]
for index in indexes:
self.keys[index] = self.guess
self.used_keys.append(self.guess)
print \"used letters \",set(self.used_keys),\'\\n\'
#if the guessed letter didn\'t match
else:
self.used_keys.append(self.guess)
self.mistakes += 1
print \"used letters \",set(self.used_keys),\'\\n\'
# load the pickled word dictionary and unpickle them
def load_dict(self):
try :
self.dumpfile = open(\"~/python/hangman/wordsdict.pkl\", \"r\")
except IOError:
print \"Couldn\'t find the file \'wordsdict.pkl\'\"
quit()
self.dictionary = cPickle.load(self.dumpfile)
self.words = self.dictionary.keys()
self.dumpfile.close()
return self.prepare_word()
#randomly choose a word for the challenge
def prepare_word(self):
self.secret_word = random.choice(self.words)
#don\'t count trailing spaces
self.length = len(self.secret_word.rstrip())
self.keys = [\'_\' for x in xrange(self.length)]
self.insert_random(self.length)
return self.ask()
#display the challenge
def ask(self):
print \' \'.join(self.keys), \":\", self.dictionary[self.secret_word]
print
return self.input_loop()
#take input from the player
def input_loop(self):
#four self.mistakes are allowed
chances = len(set(self.secret_word)) + 4
while chances != 0 and self.mistakes < 5:
try:
self.guess = raw_input(\"> \")
except EOFError:
exit(1)
self.test_input()
print \' \'.join(self.keys)
if \'_\' not in self.keys:
print \'well done!\'
break
chances -= 1
if self.mistakes > 4: print \'the word was\', \'\'.join(self.secret_word).upper()
return self.quit_message()
def quit_message(self):
print \"\\n\"
print \"Press \'c\' to continue, or any other key to quit the game. \"
print \"You can always quit the game by pressing \'Ctrl+D\'\"
try:
command = raw_input(\'> \')
if command == \'c\': return self.__init__() #loopback
else : exit(0)
except EOFError: exit(1)
if __name__ == \'__main__\':
game = Hangman()
game.__init__()
希望本文所述对大家的Python程序设计有所帮助。
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